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Minecraft Java 版 21w05a 发布

245 2021-02-04 15:48:37 文章分类: 官方资讯

每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。

然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。

Minecraft 1.17 仍未发布,21w05a 为其第 7 个预览版。

原贴:https://www.mcbbs.net/forum.php?mod=viewthread&tid=1163953 作者:电量量

部分新特性译名未最终确定,以下译名仅供参考。

Minecraft Snapshot 21w05a

Minecraft 快照 21w05a

A Minecraft Java Snapshot

Minecraft Java版快照

In today's snapshot, we're adding a few new blocks that you, later on, will see in the lush caves! They're perhaps not as lush as Jens' hair, but close enough.

在今天的快照里,我们将添加你们将会在繁茂洞穴里见到的几个新方块!它们可能还不及 Jeb 的头发茂盛些,但是已经很接近了。

New Features in 21w05a

21w05a 的新特性

Azalea bushes as well as flowering azaela bushes!

杜鹃花丛和开花的杜鹃花丛!

Added cave vines and glow berries!

加入了洞穴藤蔓和发光浆果!

Added drip leaves!

加入了浮萍植物!

Added decorative blocks for the upcoming lush caves: hanging roots and rooted dirt!

加入了为即将到来的繁茂洞穴准备的装饰性方块:气根和生根泥土!

Added moss!

加入了苔藓!

Added spore blossom!

加入了孢子花!

Cave vines and glow berries

洞穴藤蔓和发光浆果

Cave vines grow down from the ceiling, like weeping vines

洞穴藤蔓从天花板垂下来,像垂泪藤一样

When they grow they have a chance of producing glow berries

它们生长时有几率生成发光浆果

Glow berries are a natural light source as well as a food source

发光浆果是一种自然光源和食物来源

Foxes eat glow berries

狐狸吃发光浆果

Use glow berries to plant new cave vines

使用发光浆果来种植新的洞穴藤蔓

Bonemealing a cave vine will create glow berries

对洞穴藤蔓使用骨粉会生成发光浆果

Dripleaf

浮萍植物

Small dripleaf needs moisture, so it grows on clay or underwater

小浮萍植物需要潮湿环境,所以它生长在黏土上或者在水下

Small dripleaf grow into big dripleaf when bonemealed

给小浮萍植物撒骨粉会变成大浮萍植物

Big dripleaf grows taller when bonemealed

给大浮萍植物撒骨粉会使它长得更高

If you stand on a big dripleaf, it will tilt after a while and you will fall off

如果你站在一片大浮萍植物上,他会在一段时间后倾斜,而你会摔下来

You can crouch or jump to prevent a big dripleaf from tilting

你可以蹲下或跳跃来预防大浮萍植物倾斜

A tilted big drip leaf will tilt up again after a while

倾斜的大浮萍植物会在一会儿之后恢复

The big dripleaf will break when hit by a projectile

大浮萍植物会在被投射物射中后裂开

The wandering trader will sometimes sell small dripleaf plants

流浪商人有时会售卖小浮萍植物

Moss

苔藓

Two new decorative blocks: moss block and moss carpet

两个新的装饰性方块:苔藓块和苔藓毯

Moss carpet can be crafted from moss blocks

苔藓毯可以用苔藓块合成

Spore blossom

孢子花

A beautiful large flower placed on ceilings

从天花板上垂下来的美丽的大花

Particles drip from it

有粒子会从孢子花上掉落

Changes in 21w05a

21w05a 的更改

The stonecutter can be used to craft the different copper block variants

切石机可以用来制作不同的铜块变种了

The stages of copper oxidization are now called “Copper Block”, “Exposed Copper Block”, “Weathered Copper Block” and “Oxidized Copper Block” in sequence of least to most oxidized

铜块氧化的各个阶段(按照氧化程度最轻到最重排列)现在被叫做 “铜块”,“裸露铜块”,“风化铜块”和“ 氧化铜块”

Drowned now have a chance of dropping a copper ingot, they no longer drop gold ingots

溺尸现在有几率掉落铜锭,它们不再掉落金锭了

Added new sculk sensor events

加入了新的潜声传感器事件

Changes to powder snow

更改了细雪

Sculk Sensor Changes

潜声传感器更改

Added the following game events that the Sculk Sensor reacts to, along with corresponding frequency value:

加入了潜声传感器响应的以下游戏事件,附带了相应的频率值:

Vibration Types
振动类型
Frequency Value
频率值
Minecart Moving, Ring Bell, Block Change
矿车移动、响铃、方块变化
6
Drinking Finish, Prime Fuse
喝完、引燃导火线
7
Mob Interact
生物交互
8
Equip, Shear, Ravager Roar
装备、剪毛、劫掠兽咆哮
9
Entity Place
实体生成
12
Entity Killed
实体被杀
13
Shulker Close
潜影盒打开
14
Shulker Open
潜影盒关上
15

Block Change is for when player or dispenser action has changed a block. Example: cake slice being eaten

方块更改是指玩家或发射器的动作改变了一个方块,例如吃掉蛋糕片

Mob Interact is for specific mob interaction events that cause vibrations

生物交互是指制造振动的特定生物交互

Prime Fuse is for both TNT and Creepers

引燃导火线对于 TNT 和苦力怕都可以适用

Powder Snow changes

细雪的更改

Flaming arrows now get extinguished when they collide with powder snow

着火的箭现在在撞上细雪时会被熄灭

Skeletons now convert to strays when frozen

骷髅现在在被冰冻后转化为流浪者

Powder snow is now pushable by pistons and sticky pistons

细雪现在可以被活塞和粘性活塞推动了

Foxes can now walk on top of powder snow without falling in

狐狸现在可以在细雪上面走而不陷落了

Technical Changes in 21w05a

21w05a 的技术更改

Improved performance when using many overrides on an item model

改进了在物品模型上使用多层覆盖时的性能

Copper oxidization is now a random tick effect and thus affected by the randomTickSpeed game rule

铜块氧化现在是一个随机刻效果,因此会被 randomTickSpeed 游戏规则影响

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