Minecraft基岩版Beta&Preview1.19.30.23发布
我的世界基岩版最新版本已于近期发布,本次更新修复了部分游戏性问题,修复部分游戏bug,提高了游戏的稳定性,一起来看下具体的更新内容吧!
特性和漏洞修复
原版特性同步
SPECTATOR MODE (EXPERIMENTAL)
旁观模式(实验性特性)
Capes are no longer rendered while in Spectator Mode (MCPE-156929)
当玩家处于旁观模式时,披风将不再会错误的出现 (MCPE-156929)
Spectator players in Lava Cauldrons no longer display the burning animation (MCPE-160331)
处于旁观模式的玩家在泡在熔岩里时不再显示燃烧的动画效果
(MCPE-160331)
BLOCKS
方块
Banners now spawn correctly in newly generated structures (MCPE-160696)
新生成的结构里的旗帜现在可以正确生成 (MCPE-160696)
GAMEPLAY
玩法
Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers (MCPE-105487)
当玩家在人多的服务器游玩较长一段时间以后,玩家的纹理与 UI 元素将不再错误的变成粉色 (MCPE-105487)
Fixed issue where player would see inside of Top Snow when diving into it while wearing Elytra
修复了当玩家使用鞘翅飞到顶层雪里面后能透视看到里面的问题。
GRAPHICAL
图像
Fixed a bug where the name tag background was slightly offset (MCPE-160254)
修复了生物名字框背景稍微偏移的 bug (MCPE-160254)
PERFORMANCE AND STABILITY
性能与稳定性
Fixed a crash that could occur when resuming the game on Xbox
修复了在 Xbox 上暂停游戏之后点击继续游戏,可能会崩溃的问题。
ITEMS
物品
It is no longer possible to get an aged Sapling in the inventory by block-picking
无法从背包中选取到已经生长的树苗
Item stacks now are merged together after assigned tick threshold
指定了随机刻阈值相关的物品现在可以正确的堆叠
MOBILE CONTROLS
移动控制
Resolves issue in new Touch Controls where the sprint button could not be toggled when standing still
修复了当使用新的触摸控制时,站着不动时疾跑按钮无法切换的问题
Added logic to automatically toggle off sprint button when player releases the on-screen joystick
添加了一个新的逻辑,用于当玩家松开屏幕上的摇杆后,能够自动关闭疾跑按钮
MOBS
生物
Reduced the Enderman's teleport range to 32x32x32 to ensure that it cannot despawn itself by teleporting (MCPE-152268)
把末影人的传送范围减少到32x32x32,来防止它通过随机传送而消失 (MCPE-152268)
Reverted a change to Drowned spawning, and they again spawn in Warm Ocean biomes to match the Java Edition
(匹配Java版)退回了溺尸生成的更改,他们将再次能在暖水海洋群系生成
USER INTERFACE
用户界面
Added a missing settings button on packs in the updated Create New World screen
在新版“创建新世界”界面里,在资源包与行为包上添加了丢失的设置按钮
Added a new disconnection error message - "Unable to connect, please restart your client"
连接服务器时,添加了一个新的断开连接的提示——“无法连接,请重启你的客户端”
Added a paste button to the Command Block screen
增加了一个新的粘贴按钮,用于在命令方块的输入栏里面快捷粘贴
Updated splash texts
更新了闪烁标语
Fix issue causing messages with non-unicode characters to have incorrect spacing
修复导致包含非 unicode 字符的消息中有错误的空格的问题
GENERAL
通用
Fixed a bug where deleting cloud synced worlds would not delete the cloud version of the world when the player deletes the world locally
修复了当玩家在删除本地的世界时,已经在云上同步的世界不会被删除的问题
EDU Toggle: NPC names default to only being displayed while looking at them
启用教育版后:NPC的名字现在默认只在你看着的时侯显示
AUDIO
音频
Fixed PS4 audio stuttering issues while framerate is low (MCPE-158902)
修复了 PS4 设备的帧数低出现卡顿的时候,音频也会撕裂卡顿的问题 (MCPE-158902)
TECHNICAL UPDATES
技术性更新
GENERAL
通用
Fixed a crashing issue related to undyed Shulkers
修复了一个由于未染色的潜影贝导致的崩溃问题
COMMANDS
命令
The '/execute at' and '/execute as' commands will now execute at the correct relative rotation (MCPE-156277)
使用 “/execute at” 和 “/execute as” 命令时将能正确的执行相对旋转 (MCPE-156277)
'/execute at @e run kill @e' no longer crashes the game when there are items on the ground (MCPE-161029)
当使用 “/execute at @e run kill @e” 命令时,地上有掉落物将不再导致游戏崩溃 (MCPE-161029)
Added chat output when entities are skipped by "/ride summon_ride no_ride_change" (MCPE-129486)
在聊天栏添加了一个反馈提示,当使用 "/ride summon_ride no_ride_change" 命令时实体被跳过时则会显示 (MCPE-129486)
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性
ACTOR PROPERTIES
活动对象属性
Add a content error when default or set_property expressions include side-effects, such as Molang variable assignment
当 默认 或者 set_property 表达式有副作用(如 Molang 变量赋值)时,添加了一个内容错误
GAMETEST FRAMEWORK
Gametest 框架
Memory Watchdog
内存监视
script-watchdog-memory-warning- Produces a content log warning when the combined memory usage exceeds the given threshold (in megabytes). Setting this value to 0 disables the warning. (default = 100)
script-watchdog-memory-warning- 当内存使用的总和超过了给定的阈值(以MB为单位)时,会生成一个日志警告。将此值设置为0(默认是100)将禁用警告。
script-watchdog-memory-limit- Saves and shuts down the world when the combined memory usage exceeds the given threshold (in megabytes). Setting this value to 0 disables the limit. (default = 250)
script-watchdog-memory-limit- 当内存使用的总和超过了给定的阈值(以MB为单位)时,会保存并关闭这个世界。将该值设置为0(默认是250)将禁用该限制。
Player
玩家
setVelocity will now throw an exception when called on player types
setVelocity 将会在调用玩家类型时报告错误
Watchdog
监视
Increased slow code warning threshold from 2 ms to 6 ms
将代码运行速度慢警告阈值从2ms增加到6ms
Items
物品
Renamed Items to ItemTypes
将 Items 重命名为 ItemTypes
ItemTypes
物品类型
Added function getAll(): ItemTypeIterator- Returns an iterator of all available item types
添加了 function getAll(): ItemTypeIterator- 来返回包含所有可用物品类型的迭代器