我的世界基岩版Beta1.17.20.21是一款以创造为主题而打造的像素沙盒题材类手游,游戏的玩法简单可以依据自己的想象力来创造自己梦幻国度,游戏中玩家也可以结交自己的许多好友,感兴趣的玩家们,欢迎前来下载体验一下吧。
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
Minecraft 基岩版 1.17.20 仍未发布,1.17.20.21 为其第 2 个测试版。
Features and Bug Fixes
特性与漏洞修复
Commands
命令
Fixed a crash that could occur if a structure was placed with a command in an unloaded area, and that structure was deleted
修复了在未加载区域使用命令放置结构并删除该结构可能会崩溃的问题
Graphical
图形
Fixed text from signs drawing on maps when RTX is on
修复了开启 RTX 情况下告示牌的文字会显示到地图上的问题
Items
物品
Clock and Compass items no longer function in the Recipe Book (MCPE-36354)
配方书中钟和指南针的贴图不再会动了(MCPE-36354)
Structure Blocks
结构方块
Added Corner mode to Structure Blocks, which is used with Save mode's Detect button to automatically set the area you want to save
加入了角落模式结构方块,可以与储存模式结构方块的探测功能配合使用,自动选中你想要的范围
Fixed tamed Wolves being transparent on the Structure Block screen
修复了结构方块界面中被驯服的狼为透明的问题
Technical Updates
技术性更新
GameTest Framework (Experimental)
GameTest 框架(实验性)
Renamed helper method worldLocation(location : BlockLocation) to worldBlockLocation(location : BlockLocation)
将辅助方法 worldLocation(location : BlockLocation) 重命名为 worldBlockLocation(location : BlockLocation)
Renamed helper method relativeLocation(location : BlockLocation) to relativeBlockLocation(location : BlockLocation)
将辅助方法 relativeLocation(location : BlockLocation) 重命名为 relativeBlockLocation(location : BlockLocation)
Added helper method worldLocation(relativeLocation : Location) : Location - From a Location with coordinates relative to the GameTest structure block, returns a new Location with coordinates relative to the world
加入辅助方法 worldLocation(relativeLocation : Location) : Location - 接受一个含有相对于该 GameTest 结构方块的坐标的 Location,返回一个新的含有相对于世界的坐标的 Location
Added helper method relativeLocation(worldLocation : Location) : Location - From a Location, returns a new Location with coordinates relative to the current GameTest structure block
加入辅助方法 relativeLocation(worldLocation : Location) : Location - 接受一个 Location,返回一个新的含有相对于该 GameTest 结构方块的坐标的 Location
Added helper method spawnWithoutBehaviorsAtLocation(entityIdentifier : string, location : Location) : Entity - Spawns an entity at a location without any AI behaviors
加入辅助方法 spawnWithoutBehaviorsAtLocation(entityIdentifier : string, location : Location) : Entity - 在指定位置生成一个没有任何 AI 行为的实体
Added helper method rotateDirection(direction : Direction) : Direction - Rotates the given direction relative to the GameTest structure rotation
加入辅助方法 rotateDirection(direction : Direction) : Direction - 将传入的方向按相对于该 GameTest 结构的方向转向
Added helper method getTestDirection() : Direction - Returns the direction the GameTest is facing based on its structure rotation
加入辅助方法 getTestDirection() : Direction - 返回该 GameTest 面向的方向(其结构方向)
Commands
命令
Commands ran through animations now will run in the order defined in animation files on all platforms, including Realms
由动画触发的命令现在会在所有平台(包括领域)上都以其在动画文件中定义的顺序执行了
Commands or structures being placed in a loaded area that is only partially loaded by a ticking area will now be considered loaded if the required chunks are loaded
仅由常加载区域部分加载的区域中放置的命令或结构现在只会在相关区块被加载时才会被视为加载