我的世界基岩版1.16.200

我的世界基岩版1.16.200 1.20.5.109731

我的世界像素沙盒趣味创造像素创造我的世界基岩版本像素神作
类型:休闲益智 时间:2024/9/1 12:35:50
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开发商:Mojang Studios 来源:https://www.minecraft.net/zh-hans
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游戏简介

我的世界基岩版1.16.200终于与各位小伙伴们见面了,本次全新版本中增加了渲染龙、光线追踪以及新的音量设置界面哦,而玩家就可以更好的发挥自己的想象力与创造力打造一个属于自己的世界哦,感兴趣的玩家们,欢迎前来下载体验一下吧。

我的世界基岩版1.16.200相关说明

Minecraft基岩版是指包括Minecraft手机版(Android、IOS)、Win10版(VR)、主机版(XboxOne、NS、PS4)在内,使用“基岩引擎”(C++语言)开发的Minecraft统一版本。

正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服会逐渐跟进的版本。与此同时Google Play、Win10 Store等官方软件商店也会推送此次更新。

我的世界基岩版1.16.200下载-我的世界国际版1.16.200下载

A new update is upon us in the form of Minecraft 1.16.200! This update is loaded with graphics enhancements on Windows 10, updated volume settings, parity changes, and a swath of bug fixes. Please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net.

1.16.200他来了!此次更新装载了Windows 10上的图形优化改善,新的音量设置,版本同步更改,和一堆漏洞修复。请在bugs.mojang.com上报告你所发现的任何漏洞,以及发布反馈信息至feedback.minecraft.net。

我的世界基岩版1.16.200更新内容

RenderDragon:

渲染龙:

RenderDragon, the new graphics engine for Minecraft Bedrock platforms, is now available on Windows 10

我的世界基岩版1.16.200下载-我的世界国际版1.16.200下载

新的图形引擎,可在Windows 10上使用

RenderDragon was developed by the Mojang Studios graphics team to give our game greater performance, stability, and flexibility. The new architecture of RenderDragon enables our developers to bring new graphics features such as physically based rendering (PBR) and ray tracing more easily to the game

由Mojang Studios图形团队开发,为游戏提供更佳的性能,稳定性和灵活性。启用新架构会使我们的开发人员更容易将新的图形功能,比如PBR和光线追踪带到游戏中。

RenderDragon has been available for Xbox and PlayStation hardware since 2019, and we are now bringing it to Windows 10. We plan to bring RenderDragon to all Minecraft Bedrock platforms, including mobile devices, in the future

RenderDragon自2019年开始就已经用在Xbox和PlayStation上,现在Windows 10也来了。我们计划在未来应用到全平台上,包括移动设备

Minecraft with Ray Tracing:

光线追踪:

Enabled Ray Tracing on Windows 10 with compatible graphics hardware

我的世界基岩版1.16.200下载-我的世界国际版1.16.200下载

可以在硬件兼容的情况下开启光追

Players can dramatically change the look and feel of the game. Immerse yourself in volumetric fog. See Minecraft in a whole new light with a cutting-edge dynamic lighting system, Ray Tracing

玩家的游戏观感和感觉将会有极大的改变。让自己沉浸在体积雾中。使用最先进的光追动态光照系统,以全新的角度看待Minecraft。

Players can also experience advanced kinds of block textures including metallic surfaces, bump maps, normal maps, and light emission (Glowy, reflective dirt blocks? Yes, please!)

玩家也可以体验到各式各样的高级方块纹理,包括金属表面、凹凸贴图、法线贴图和自发光(会发光、也可以反光的土块?没错,给我来一打!)。

Be sure to check out the Frequently Asked Questions article for an in-depth look at Ray Tracing features

务必阅读FAQ,以深入了解光追功能。

Content in the Marketplace is now aware of Ray Tracing capabilities and will display a label indicating support within the user interface

市场中的内容会提醒其光追兼容性,并显示一个标签在用户界面中

Creators: We have some new documentation available for creating content for Minecraft with Ray Tracing!

给内容创造者:这里有两份新的文档!

Texture Set文档——有关PBR的更多信息

Fog in Resource Packs - 在资源包中定义你的雾状效果数值

Minecraft with OpenXR:

Minecraft on Windows 10 now uses OpenXR to support Windows MR and Oculus VR

Windows 10版本现使用OpenXR,以支持Windows混合现实和Oculus VR

OpenXR is an open-source, royalty-free API standard that provides engines native access to a wide range of devices from vendors that span across VR/MR devices

OpenXR是一个开源、免版税的API标准,它为引擎提供了使用各式终端对跨VR/MR设备的原生访问。

OpenXR implementation in Minecraft brings a more unified experience across current VR/MR devices as well as support for those yet to come

OpenXR为Minecraft实现了给目前VR/MR设备更统一的体验,同时也为未来的设备提供支持。

You will still be able to launch through the Mixed Reality Portal, as well as the Oculus Store. However, there is also a URL to launch in VR:

你仍可以通过混合现实门户和Oculus商店启动游戏。也可以用一个URL:

minecraft://mode/?OpenXR=true

This can be made into a desktop shortcut, pinned to the start menu, bookmarked in a browser, or anything else you can do with a URL

此URL可以被做成桌面快捷方式,置顶在开始菜单上,放到浏览器书签里,以及其他任何你可以做的用URL的事情。

New Features:

我的世界基岩版1.16.200新版特性

New Volume Settings

新的音量设置界面

Added a variety of volume sliders for sound categories (eg. hostile, blocks, weather etc.)

加入了针对于各种声音(如敌对,方块,天气等)的音量滑块

These play a preview of the relevant sounds in the main settings menu, and play the default click sound when in-game

在主设置菜单中会播放其相关预览音量大小,以及在游戏中会播放默认的点击音效。

Vanilla Parity Changes and Fixes:

特性同步更改和修复:

Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)

恶魂火球不能再摧毁玄武岩了

Basalt blocks now take slightly more time to destroy

破坏玄武岩需要更长时间

Dragon Egg now always drops as an item when it's destroyed by an explosion (MCPE-52632)

龙蛋被爆炸摧毁时先总是作为物品掉落

Right-clicking a snow block with a shovel no longer breaks the snow block

拿着锹右击雪块不会再破坏雪块了

Dirt Paths (formerly Grass Path) can now be made by using a shovel on Dirt, Podzol, Mycelium, Coarse Dirt, and grass

可以用铲子右击土块,灰化土、菌丝、砂土和草方块制作土径(原草径)了

Updated the Netherite leggings texture (MCPE-103016)

更新下界合金护腿的材质

Twisting Vines can no longer be placed on Composter blocks while sneaking (MCPE-78973)

潜行时不能再放置扭曲藤蔓到堆肥桶上了

Netherite Armor now gives a ninety percent reduction in Knockback (MCPE-77430)

下界合金装备会给予90%的击退抗性了

Bees will no longer stray more than 22 blocks from their home Beehive (MCPE-60252)

蜜蜂不会在离家22格外游走了

Known Issues:

我的世界基岩版1.16.200已知问题

Players running Minecraft on Windows 10 N 32-bit systems may encounter a crash when loading the game if the Media Foundation Pack is not installed. This can be resolved by downloading and installing the Media Foundation Pack

在Windows 10 N 32位系统上运行Minecraft的玩家,如果没有安装Media Foundation Pack,在加载游戏时可能会崩溃。点此安装。

Players are unable to rejoin a world after being disconnected from a suspended session

断开一个挂起的会话后无法重新加入游戏

In VR, Living room hint text doesn’t change correspondingly when input method changes from gamepad to motion controller

VR模式下,输入方式从手柄变为运动控制器时,客厅中的提示不会发生变化。

我的世界基岩版1.16.200漏洞修复

Performance and Stability

Improved chunk loading speed when flying with Elytra (MCPE-85614)

Large numbers of scheduled instant updates no longer crash the game (MCPE-94942)

Fixed a crash that could occasionally occur when going through a portal or flying around in Creative mode

Fixed a crash that could occasionally occur while flying or moving around the game world

Fixed a crash that could occur when loading a local world

Fixed an issue where some mobile devices would lose audio after suspend and resume (MCPE-101027)

Fixed an issue that caused a crash on Nintendo Switch when trying to load a 256x resolution resource pack

The system now blocks that selection and notifies the player they cannot select it

General

Players that own The Founder's Cape will once again see it within the Capes tab of the Dressing Room

Gameplay

Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the Recipe Book

Fixed the player's hand still bobbing if View Bobbing was disabled (MCPE-79380)

Mobs

Fixed mobs and other entities freezing and becoming desynced with their bodies o_O (MCPE-71243)

Villagers will no longer steal workstations from each other (MCPE-43071)

Mobs no longer randomly stop attacking and following their targets (MCPE-48144)

Piglins that are close together can no longer pick up the same item if it's dropped between them (MCPE-95644)

Update Zombified Piglin texture to remove flickering of loincloth (MCPE-96793)

Mobs no longer spawn in Wither Roses (MCPE-97331)

Bees now only exit at the front of Beehives and Bee Nests

Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities (MCPE-101202)

Items

Compass is no longer consumed when used on a Lodestone in Creative mode (MCPE-96258)

Glowsticks no longer use placeholder textures (Education Feature) (MCPE-45686, MCPE-68417)

Blocks

Cocoa Pods generated in Jungles now generate in the proper direction (MCPE-102399)

Signs no longer replace decorations when attempting to place in the same space as the decoration

Fixed a bug where End Portal blocks were not removed after an End Portal Frame block was destroyed. Filled blocks other than End Portal blocks will remain in place

Graphical

Owned packs are now refreshed correctly after restarting the game when playing in VR

Accessibility

Fixed the screen reader not reading the screen title in-game

Fixed the screen reader not reading the shortcut button on the Pause Screen

Fixed the screen reader not reading the screen title and shortcut buttons on the Invite to Game Screen

Fixed the screen reader not reading the title on the Profile and Edit Character screens

Fixed the numbering of buttons on the Pause Screen being wrong when using text-to-speech

The Emote Wheel now supports the screen reader

Fixed an issue where the screen reader was not reading updates often enough on some devices

Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly

The screen reader now reads the Open Chat Message while Text To Speech For Chat is turned off

Fixed several issues regarding text contrast in the user interface

Fixed an issue where the Servers tab would not correctly read text-to-speech prompts when not signed into a Microsoft account

Fixed various issues where text-to-speech indices on the start screen were not correct

Fixed issues where user interface controls would be improperly indexed in text-to-speech for popup modals

Reduced transparency on top row of buttons in Touch UI to improve readability

User Interface

Added UI start up screen to inform players if they are running on outdated graphics drivers

Fixed several death messages (MCPE-30360)

"slain by Llama spit" --> "spitballed by Llama"

"slain by shulkerBullet" --> "sniped by shulker"

"slain by Blaze" --> "fireballed by Blaze"

"slain by Ghast" --> "fireballed by Ghast"

"shot by arrow" --> "shot by skeleton"

"slain by Trident" --> "was impaled to death by Trident"

Fixed paperdoll such that it can now always be rotated with the mouse when in the Dressing Room (MCPE-101210)

"Classic Controls - Intense" font color now matches the surrounding text in VR Controls menu

Preview items in the crafting grid now have a different colored background depending on item availability in the inventory

The Player Permissions menu can once again be navigated using a controller regardless of the player’s permission level

[X] button in Chat Settings is no longer present when using a controller

Profile screen has been improved, now characters are visible and can be selected or modified as soon as they load

Avoid purchasing a Realm if the player cancels out of "Purchase History Needed" dialog screen

'Strawberry Blonde' color now has correct name in the Character Creator (MCPE-102674)

Loading screen tips no longer display the "tips.game.62" (No ID)

Fixed the visual focus indicator disappearing in VR when hovering on tabs in VR with screen reader enabled

Scoreboard now displays properly on the pause screen when displaying in list mode (MCPE-106012)

Commands

'/playsound'commands now play the sound correctly for all players in range

'/effect' command duration is now capped at 1,000,000 seconds (MCPE-92916)

Add ticking area commands performed in the same tick now disallow adding areas with the same name twice

Placeholder text message for the '/titleraw' command success no longer returns to player (MCPE-63618)

FadeOut argument is no longer ignored in the '/title' times command

For Map Makers and Add-On Creators:

Updated Template Packs

Updated templates for 1.16.200 with new resources, behaviors, and documentation are available for download

Resource Pack Template: aka.ms/resourcepacktemplate

Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate

Fixes

Turning bandwidth optimizations off to see if it fixes stationary mob problem and entity "lag" issues (MCPE-105892)

Custom projectiles once again animate properly

Fixed an issue where loot tables with a 'set_data' function produced incorrect loot items

Fixed face occlusion with data-driven blocks to properly account for unit cube transparent vs unit cube opaque

Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory (MCPE-63134)

Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increased load and save times, as well as stalling the game periodically (No ID)

Fixed data-driven blocks to shrink UVs the same way as actors to prevent UV bleeding (No ID)

Fixed some culling issues with data-driven blocks larger than 1x1x1 when placed on a chunk boundary. Also added content warnings for larger blocks

Changed 'set_block' and 'set_block_at_pos' to use 'BlockDescriptor' when specifying 'block_type'

Old command versions now use the previous position instead of current one

Fixed issue where 'query.cardinal_block_face_placed_on' no longer worked with 'on_player_placing'

Changed texture atlas padding size from 0 to 1 when disabling mipmap

Fixed issue of blocks listed in the "minecraft:block_placer" component not working correctly

Fixed player smaller hitbox while swimming and gliding from being reset after an event is sent on the player

Fixed custom spawn egg generation in template worlds

MoLang geometry, material, and texture variable names can once again contain dots

Items with the item lock component no longer cause the recipe book to show invalid recipe results

Blocks

Added 'query.cardinal_facing_2d' to get a ground plane direction that doesn't return up or down

Added the ability to put block models into the models/blocks folder

Added the ability for item triggers to send events to the block they are interacting with (when there is one such as 'on_use_on')

Added the ability to query the interacted face for both interactions with blocks and using 'minecraft:on_use_on' in an item. Face can be queried with 'query.block_face'

Components

Fixed using 'query.get_equipped_item_name' with an item that was renamed not returning the right result. We now tie this to vanilla versioning so that the old name is returned if the world is tied to a specific vanilla version

"add_mob_effect" and "remove_mob_effect" no longer throw content errors when valid effect names are passed in

Added documentation for "remove_mob_effect" to make creators aware they can use the value "all" in effect to remove all mob effects from a target

Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors

Inventory size on the minecraft:inventory component has to be increased to match the equippable slots in order for the server to accept the item placement

The tooltip for item with item lock component will no longer show when game rule 'showtags' is disabled

我的世界基岩版1.16.200正版地址

Google Playhttps://play.google.com/store/apps/details?id=com.mojang.minecraftpe

Win10 Storehttps://www.microsoft.com/zh-cn/store/p/minecraft-for-windows-10/9nblggh2jhxj

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