我的世界基岩版Beta1.20.50.20

我的世界基岩版Beta1.20.50.20 1.20.50.20

我的世界像素沙盒趣味创造
类型:精品手游 时间:2025/1/6 13:12:01
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开发商:Mojang Studios 来源:暂无
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游戏简介

我的世界基岩版Beta1.20.50.20这款游戏中玩家将会进入到一个充满创意和冒险的像素世界,玩家可以没有明确的游戏目标,跟随感觉来进行无限的探索和创造乐趣,感兴趣的玩家们,欢迎前来下载我的世界基岩版Beta1.20.50.20体验一下吧。

我的世界基岩版Beta1.20.50.20游戏详情

我的世界基岩版游戏的目标与java版和原主机版是相同的,玩家都可以在一个类似于沙盒的环境中构建虚拟现实。像其他版本那样,基岩版也有在其他版本出现的生存内容,例如酿造、饥饿,以及下界和末路之地维度。也可以在任何能运行基岩版的触摸设备和主机上进行跨平台多人游戏。基岩版和java版和原主机版有许多不同之处,比如更鲜明的画面,经过修改的地形,一些独有的物品和官方的附加包系统。hud和其他元素都更便于在移动设备上交互。玩家还可以使用触摸屏、键盘、鼠标和手柄与游戏交互。

我的世界基岩版Beta1.20.50.20

我的世界基岩版Beta1.20.50.20更新日志

Minecraft Beta & Preview - 1.20.50.20

Minecraft 基岩版 Beta & Preview 1.20.50.20

Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ

Minecraft Preview现已在Xbox、Windows10/11与iOS设备上可用,详情请参阅 aka.ms/PreviewFAQ

Here’s a list of what’s new in this week’s Minecraft Preview and Beta! As always, we really want to hear your thoughts on these fixes and features, so please send your feedback and ideas to aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .

这里是本周的Minecraft Beta & Preview更新内容清单!一如既往,我们想就这些更新与改动听到您的声音,所以请一定要记得在 aka.ms/MC120Feedback 发送您的反馈并在 bugs.mojang.com 提交错误报告!

EXPERIMENTAL FEATURES

实验性特性

VILLAGER TRADE REBALANCING

村民交易体系平衡性实验性更改

Fixed an issue where experimental Librarians never sold the highest level of their common enchantments (MCPE-174861)

修复了实验性更改中的图书管理员永远不会出售最高级别附魔书的问题 (MCPE-174861)

FEATURES AND BUG FIXES

特性和漏洞修复

REALMS

REALMS

Realms are now available in Preview and Beta! Any player who has an active Realms subscription is eligible to create a free Realm in Preview/Beta. This Preview Realm will be separate from your regular Realm to prevent any issues from impacting your regular Realm. For more information on how Preview Realms work, please see Realms in Minecraft: Bedrock Edition Preview and Beta FAQ .

Realms功能现已在Minecraft Preview & Beta版本上可用!任何拥有有效Realms订阅的玩家都能在Preview或Beta版本中免费创建Realms。预览版的Realms将与您的常规版本Realms分离,以防某些预览版问题影响到您的常规版本Realms。要获取有关预览版Realms的更多信息,请参阅 Realms in Minecraft: Bedrock Edition Preview and Beta 常见问题指南。

We are excited for you to try out any new gameplay features released in Preview on your Realm moving forward. (Psst, that includes some cool new Realms features that will be making their way to Preview soon!)

我们很高兴您能在预览版Realms上体验我们新发布的游戏内容(对了,预览版Realms中很快就会有全新的超酷功能加入!)

HOW TO PLAY

游玩指南

Completely remodelled the "How to Play" screen and created a new "Encyclopedia" screen

对“游玩指南”界面做了大幅更改,并创建了一个新的“百科”界面

Fixed various spelling mistakes in the "How to Play" screen

修复了“游玩指南”界面中的各种拼写问题

Removed obsolete references to "Old world" in "How to Play" screen

移除了“游玩指南”界面中对“旧存档”内容的错误引用

Added Netherite related items to how to play descriptions

往游玩指南简介中添加了下界相关物品

IMPROVEMENTS TO DECORATED POTS

饰纹陶罐相关改动

Decorated Pots now store up to a single stack of items

饰纹陶罐的最大容量已被更改为一组物品

Hoppers, Hopper Minecarts, and Droppers can now insert and/or extract items from Decorated Pots

现在您可以使用漏斗、漏斗矿车及投掷器往饰纹陶罐中存取物品

Comparators can now read the number of items in Decorated Pots

饰纹陶罐内的物品数量现在可以被红石比较器所读取

Players can interact with Decorated Pots to insert items into them

玩家可以与饰纹陶罐交互以存入物品

Decorated Pots have no user interface and need to be broken to retrieve or discover their content

饰纹陶罐不具有用户交互界面(UI),只有打破饰纹陶罐才能查看并取出内部物品

Player interactions with Decorated Pots cause Decorated Pots to wobble and emit a vibration of frequency 11

玩家与饰纹陶罐的交互行为将产生振动等级为11的振动

Decorated Pots can be smashed by projectiles, which cause them to shatter and drop their content

饰纹陶罐现在可以被弹射物打碎并掉落内容物

Increased the maximum stack size of identical Decorated Pots to 64

将相同类型饰纹陶罐的最大堆叠数量增加为64个

We want to hear your feedback on these improvements to Decorated Pots - let us know what you think in our dedicated feedback site post!

我们想听到您对这些改动作何想法,所以请一定要记得在 反馈站点 发送您的反馈!

GAMEPLAY

玩法

Armor Trims can now be applied to custom armor

盔甲纹饰现在可被使用于自定义盔甲

Phantoms will no longer miss players who are gliding

幻翼将不再跟丢处于滑行状态下的玩家

Decreased the likelihood of players spawning above leaves

降低了玩家生成于树叶上方的几率

VILLAGE RAIDS

村庄突袭

Witches spawned via spawn eggs now join raids and throw potions at raiders

通过刷怪蛋生成的女巫将加入突袭并向掠夺者丢药水

Raid mobs can now join existing raids

已存在的掠夺实体现在可以加入突袭中

GENERAL

通用

Players can now download worlds larger than 1GB from Realms on Xbox

玩家现在可以在Xbox上下载超过1GB的Realms存档

GRAPHICAL

图像

Removed the Preview only experimental toggle for vsync. Players should use the improved input latency mode in the video settings for more responsive input. Vsync can still be disabled via pre-existing methods (e.g. via options.txt)

移除了用于Vsync的实验性切换选项,玩家应在视频设置中使用经改进的输入模式以获得更灵敏的输入延迟。Vsync仍可通过option.txt等方法被禁用。

TOUCH CONTROLS

触摸控制

Touch input used for the leave boat button no longer continues to register input (MCPE-168574)

用于下船按钮位置的触摸输入将不再导致其它非预期行为发生 (MCPE-168574)

USER INTERFACE

用户界面

Added a game rule to turn off recipe unlocking messages

添加了一个用于关闭配方解锁信息的游戏规则

Recipe unlocking notifications no longer speed up when unlocking a lot of items

配方解锁信息现在不会在解锁大量物品时加速显示

The search bar inside of the inventory is now aligned with the rest of the UI (MCPE-174298)

背包内部的搜索栏已与UI界面的其他部分对齐 (MCPE-174298)

Added Menu Cancel as a remappable action and set Mouse Back button as its default

将取消菜单操作更改为了可进行键位映射的操作并将鼠标后退键设为默认热键

Fixed tips display for custom vehicles from Marketplace packs when using touch controls with a joystick

修复了使用含操作杆的触控选项时,市场内容中的自定义坐骑的提示显示问题

The Xbox On-Screen Keyboard now moves to a different position if it's in front of the text user is inputting (MCPE-170831)

Xbox设备上的屏幕键盘现在将出现在正确的位置 (MCPE-170831)

Removed localization of “Discovery” keyword in the preview HUD (MCPE-175538)

移除了预览版HUD中“Discovery”的本地化键名 (MCPE-175538)

Fixed grammatical error in Magma death message (MCPE-64168)

修复了在岩浆中死亡的死亡信息语法错误 (MCPE-64168)

Updated death message when killed by a Bed explosion in the Nether (MCPE-123604)

更改了在地狱被床炸死时的死亡信息 (MCPE-123604)

VANILLA PARITY

特性同步

Vindicators and Evokers can no longer be spawned in a Peaceful world (MCPE-124736)

和平模式存档中不再生成唤魔者与卫道士 (MCPE-124736)

WORLD GENERATION

WORLD GENERATION

Suspicious Sand no longer generates in Cold Ocean Ruins (MCPE-173492)

可疑地沙子现在将不在冷水海洋废墟中生成 (MCPE-173492)

TECHNICAL UPDATES

技术性更新

EDITOR

基岩版编辑器

Added eventing support for ExtensionContext API

添加了对 ExtensionContext API的事件支持

Added new after event ModeChangeAfterEvent and signal ModeChangeAfterEventSignal

添加了新的 ModeChangeAfterEvent 与 ModeChangeAfterEventSignal 事件后信号

Fixed a bug where Cube Brush preview wasn't getting cleared when swapping to Crosshair mid-brush painting

修复了在十字线上绘画时立方体画笔预览无法清除的问题

ADD-ONS AND SCRIPT ENGINE

ADD-ONS 与 脚本引擎

Improved some of the common scripting error messages to provide better context and information

改进了一些常见的脚本错误信息以更好的提供上下文信息

ANIMATIONS

动画

Fixed unreliability around query.is_alive on Server

修复了服务端中 query.is_alive 的不可靠性

BLOCKS

方块

Blocks with the "minecraft:cardinal_direction", "minecraft:facing_direction", or "minecraft:block_face" states as part of the "minecraft:placement_direction" or "minecraft:placement_position" BlockTraits are rotated/mirrored properly by Structure Blocks

带有“minecraft:cardinal_direction”、“minecraft:facing_direction”或“minecraft:block_face”状态的方块将变为“minecraft:placement_direction”或“minecraft:placement_position”的一部分并可被结构方块正常操作

Structure Void blocks once again prevents interaction with blocks and entities placed behind them (MCPE-175237)

结构空位将正常阻止玩家与方块后方的方块与实体进行交互 (MCPE-175237)

"planks" block is now split into unique instances "oak_planks", "spruce_planks", "birch_planks", "jungle_planks", "acacia_planks", "dark_oak_planks"

"planks" 方块现已被分割为 "oak_planks", "spruce_planks", "birch_planks", "jungle_planks", "acacia_planks", "dark_oak_planks"

Commands will still work with "planks", however, "planks" block will not be suggested

命令中的 "planks" 将仍然可用, 但它不会在命令提示中被显示

"stone" block is now split into unique instances: "stone", "granite", "polished_granite", "diorite", "polished_diorite", "andesite" and "polished_andesite"

"stone" 现已被分割为 "stone", "granite", "polished_granite", "diorite", "polished_diorite", "andesite" 及 "polished_andesite"

CAMERAS

相机

Added a content warning for when the camera is placed outside of the player's chunk radius

添加了试图在玩家区块半径之外放置相机时产生的内容警告

AI GOAL COMPONENTS

AI目标组件

Added "minecraft:behavior.melee_box_attack" behavior which functions the same as "minecraft:behavior.melee_attack" but uses bounds based attack reach calculations

添加了“minecraft:behavior.melee_box_attack”行为,其功能与“minecraft:behavior.melee_attack”相同,但其使用基于碰撞箱的攻击范围进行计算

The reach_multiplier attribute is removed and replaced with box_increase

reach_multiplier 属性已被 box_increase 属性替代

Reach is calculated by increasing the bounds of the attacking mobs in the xz-plane by box_increase blocks to create an "attack box". If the attack box intersects with the target's bounds the attacking mob can reach it

reach_multiplier是通过box增加_increase方块在xz轴中攻击生物的体积边界来进行计算的,其将创建一个“攻击碰撞箱”。如果这一攻击碰撞箱与目标碰撞箱相交,则可以攻击这一实体

API

API

Added BlockComponentTypeMap, EntityComponentTypeMap, and ItemComponentTypeMap aliases which map Component IDs to their TypeScript types

添加了 BlockComponentTypeMap, EntityComponentTypeMap, and ItemComponentTypeMap 以将组件ID映射到 TypeScript types

Changed Block.getComponent, Entity.getComponent, and ItemStack.getComponent to return the correct derived Component type

更改了 Block.getComponent, Entity.getComponent, and ItemStack.getComponent 以返回正确的组件类型

Added BlockComponentTypes, EntityComponentTypes, and ItemComponentTypes enums that enumerate component ID strings

添加了使用枚举组件ID的BlockComponentTypes、EntityComponentTypes和ItemComponentTypes枚举类型

COMPONENTS

组件

Added "minecraft:can_join_raid" component to allow entities to join existing raids

添加了 "minecraft:can_join_raid" 组件以允许实体加入现有突袭

ITEMS

物品

Deprecated the "tag:" legacy item component and released the "minecraft:tags" item component out of experimental in json formats 1.20.50 and higher

停用了“tag:”物品组件,并在json格式1.20.50及更高版本中对“minecraft:tags”物品组件进行了去实验化

MOBS

生物

Fixed an issue preventing mobs from spawning further than 6 chunks away from the nearest player even if the server's simulation range is larger than 6 chunks

修复了阻止生物在距离玩家超过六区块的位置生成的问题,即让服务端的模拟距离大于了六个区块

MOLANG

MOLANG

Fixed animation controller loading to use the pack's min_engine_version rather than the file's format_version to determine the Molang Version. This fix applies to animation controllers in packs with a min_engine_version of 1.20.50 or higher

修复了动画控制器加载问题以使用包中的min_engine_version而不是文件中的format_version来确定Molang版本。此更改适用于min_engine_version为1.20.50或更高的版本包中的动画控制器

The following Molang queries are Deprecated and will no longer be available in packs with a min_engine_version of 1.20.50 or higher

以下Molang查询已被停用,并将不再min_engine_version为1.20.50或更高的版本包中提供

Replaced with query.timer_flag_1, set by behavior.timer_flag_1

将 query.timer_flag_1 替换为 behavior.timer_flag_1

Replaced with query.timer_flag_2, set by behavior.timer_flag_2

将 query.timer_flag_2 替换为 behavior.timer_flag_2

Replaced with query.timer_flag_3, set by behavior.timer_flag_3

将 query.timer_flag_3 替换为 behavior.timer_flag_3

It was only used to adjust the head animation of the camel as it came out of dash cooldown

它仅被用于调整骆驼结束冲刺冷却时间时的头部动画

Camel animation uses variable.dash_cooldown_progress in camel.entity.json now

骆驼的动画现在将使用camel.entity.json 中的 variable.dash_cooldown_progress

query.is_scenting

query.is_scenting

query.is_rising

query.is_rising

query.is_feeling_happy

query.is_feeling_happy

query.dash_cooldown_progress

query.dash_cooldown_progress

STABILITY AND PERFORMANCE

稳定性和性能

Removed CraftingEventPacket

移除了 CraftingEventPacket

EXPERIMENTAL TECHNICAL FEATURES

实验性技术性功能

API

API

Added effectAddBeforeEvent and removed effectState from effectAddAfterEvent

添加了 effectAddBeforeEvent 并从 effectAddAfterEvent 移除了 effectState

GRAPHICAL

图像

Changed the Bloom toggle in the Deferred Graphics Video Settings to an intensity slider. The player can now configure bloom intensity to their liking. Bloom can still be disabled by setting the slider to 0

将延迟渲染设置中的Bloom切换选项更换为强度滑块,玩家现在可根据自己的喜好配置Bloom强度并通过将滑块滑至0以禁用Bloom

Fixed fullscreen overlays not being displayed when being submerged in Lava and Powdered Snow in the Deferred Technical Preview

修复了在延迟渲染预览版本中淹没在岩浆与细雪中时全屏图层的显示问题

Fixed missing Hoppers within Minecarts in the Deferred Technical Preview

修复了延迟渲染预览版本中漏斗矿车缺失漏斗的问题

Fixed an issue where certain light emitting blocks (e.g., Sea Lantern, Glowstone, Magma, etc...) could not be turned into point lights in the Deferred Technical Preview

修复了延迟渲染预览版本中某些发光体(例如海晶灯、荧石、岩浆块等)无法转换为点状光源的问题

Fixed the appearance of rain, snow, and other weather effects in the Deferred Technical Preview

修复了延迟渲染预览版本中雨、雪与其它天气影响显示错误的问题

Improved the quality of light sources over large distances in the Deferred Technical Preview

在延迟渲染预览版本中提高了远距离光源的质量

Balanced the brightness of light emitted from emissive-only blocks in the Deferred Technical Preview

在延迟渲染预览版本中调整了仅发射方块发出的光亮强度

PERFORMANCE AND STABILITY

性能与稳定性

Improved performance of directional lighting and shadows on Android and Xbox in the Deferred Technical Preview

在延迟渲染预览版本中改善了了Android和Xbox上有向照明和阴影的性能

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