我的世界基岩版1.20.40是一款玩法超酷的3D沙盒建造类游戏,完全基于立体引擎结束而打造的,让你尽情探索沙盒世界未知领域,收集丰富多样的道具来打造独一无二的世界以及在线满足自己的探险欲望。感兴趣的玩家们,欢迎前来下载我的世界基岩版1.20.40体验一下吧。
我的世界基岩版1.20.40是一款非常优秀的沙盒模拟游戏,在这个游戏中你可以进行各种各样的创造,按照你的想法进行探险,游戏中还有着各种各样丰富的mod可以选择,和你的小伙伴一起体验不一样的世界冒险吧!
1.成为优秀的大佬吧,一起来冒险娱乐性也是很强的一点,多种需求等着你完成;
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5.在这个游戏中进行联机玩而会更加的有趣,小伙伴们一起才能更容易的收集各种物资。
6.在各种各样的建筑物场景之中,你可以寻找一些宝箱,开启宝箱可以获得重要的资源。
Minecraft - 1.20.40 (Bedrock)
Minecraft 基岩版 1.20.40
A new update has been released, bringing several changes to the game! Here are the highlights:
全新的更新已经推出,我们对游戏做出了一些调整!以下为摘要:
Experimental: Rebalanced several Villager trades
实验性:村民交易机制调整
Updated and improved several in-game sounds
更新与改进了游戏内的多个音效
Tweaked the splash sounds when entering and leaving water
对进入和离开水时的溅水声做出调整
Buckets can no longer pick up liquids for a few ticks after they've been placed
铁桶在倾倒液体的数刻内不再能立即收回
Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net .
你的想法对我们继续做出更新非常重要,请继续在bugs.mojang.com上提出并投票任何任何遇到的漏洞,并在feedback.minecraft.net上留下你的反馈。
VANILLA PARITY
原版趋同事项
Gameplay
游戏内容
Changed the default value of the Respawn Radius in the Advanced Settings to 10
在“高级设置”中将重生半径这一游戏规则的默认值更改为了10
Falling from a great height while in a Boat no longer deals fall damage (MCPE-152753)
坐在船上时从高空坠落将不再造成摔落伤害 (MCPE-152753)
Fall damage is now absorbed by the entity that lands on the ground when mounted and passed on to passengers if the mount dies
摔落伤害将优先由坐骑承担,如果摔落伤害超过坐骑生命值并导致坐骑死亡,则剩余摔落伤害将被传递给乘客
Goat Horns can now be heard up to 256 blocks away (MCPE-153254)
山羊角的声音现在能传到256格远的位置 (MCPE-153254)
Tweaked the boss bar HUD color (MCPE-43591)
调整了 BOSS 生命条的 HUD 色彩 (MCPE-43591)
Flowing Lava and Water mixing mechanics now match Java Edition (MCPE-41103)
流动的熔岩与水的混合方式已被更改以匹配Java版 (MCPE-41103)
Closing the inventory of Boat, Raft, or Minecart with Chest now emits vibrations
关闭运输船/竹筏和运输矿车上的箱子物品栏界面时会发出振动
Mobs
生物
Zombified Villager curing time is now randomized between 3 and 5 minutes, to match Java Edition
僵尸村民的治愈时间现在会于 3 分钟到 5 分钟之间随机分配,来匹配 Java 版
Zombified Villagers now have the correct biome overlays (MCPE-172377)
僵尸村民现在能正确根据生成时的生物群系调整外观 (MCPE-172377)
Witches now target players within a 16 block distance
女巫现在会锁定 16 格范围里的玩家
Sheep that have been sheared previously and have since grown back wool will now drop wool on death (MCPE-99972)
被剪过又重新长出毛的绵羊现在会在死亡时掉落羊毛 (MCPE-99972)
Camels can no longer dash while in Lava or Water
骆驼不再能在熔岩和水里冲刺
Iron Golems and Snow Golems now have a crumbling-like particle effect when they are created
在创建铁傀儡与雪傀儡时将产生碎裂式粒子效果
Flowing Lava and Water mixing mechanics now match Java Edition (MCPE-41103)
流动的岩浆与水的混合方式已被更改以匹配Java版 (MCPE-41103)
Cartographers no longer offer exploration maps as a trade item when not in the overworld
制图师不在主世界时,不会出售探险家地图
Audio
音频
Guardians and Elder Guardians make flopping sounds again when on land (MCPE-26929)
守卫者和远古守卫者又能在陆地上发出扑腾声了 (MCPE-26929)
Wither Skeletons now have their own unique sounds
凋零骷髅有它自己的独有音效了
Updated the sound that’s played when Wither Skeleton Skulls are placed on top of Note Blocks
更新了顶部有凋零骷髅头颅的音符盒的播放音效
The sound for picking up items is now played when using the ‘/give’ command
当使用 “/give” 命令时会播放拾取物品的声音
Stray Cats now play a sound when begging for food
流浪猫现在乞食时也会播放音效
Changes to Bottles (MCPE-157918)
有关玻璃瓶的改动 (MCPE-157918)
Bottles now emit sounds when filling from Water Blocks
用玻璃瓶盛水时会发出声音了
Pouring water or potions from a Glass Bottle into a Cauldron emits the appropriate sound
将玻璃瓶中的水或药水倒入炼药锅时将正确播放音效
Filling a Glass Bottle with Water or Potion from a Cauldron now emits the appropriate sound
用玻璃瓶在炼药锅中盛水或药水时将正确播放音效
Drinking from a Glass Bottle now emits the appropriate sound
用玻璃瓶喝水时将正确播放音效
EXPERIMENTAL FEATURES
实验性特性
Villager Trade Rebalancing
村民交易机制调整
This experiment has no effect on normal worlds. If you want to try these changes, you must turn on the Feature Toggle in the Experiments Menu when creating a new world.
这些实验性内容将不会影响到普通存档,如果您想体验这些内容,则必须在创建新世界时在实验性功能菜单中打开相应选项。
Thank you to everyone that has sent in their suggestions and feedback regarding the experimental trade change! We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. However, these changes are not yet final, and they will stay as experimental features while we continue to work on them. We appreciate your feedback on these changes. Visit this link to share your thoughts! We have been following the discussions about the previous Librarian and Wandering Trader updates and look forward to seeing the conversation continue.
在此感谢所有对村民交易体系实验性更改提出建议与反馈的人!我们正尝试做出这些改动来重新平衡村民交易体系,并使其对每个人而言都更加公平、有趣。但是,这些改动仍非最终版本,在我们持续对其进行改进的同时其仍将作为实验性功能存在。我们在此对您的反馈与建议表达衷心的感谢。访问 此链接 来分享您的想法!我们一直在关注有关之前对图书管理员及流浪商人更新内容的讨论,我们希望这种对话能够持续进行!
Cartographer
制图师
Before now, Cartographers only sold maps to the Ocean Monument and Woodland Mansion. In this experiment Cartographers can sell seven new maps as well. These new maps each point to a different village or structure and can be used to find seven different biomes. This will help players who want to quickly find a specific location without waiting until they come across it by chance.
此前,制图师只会出售有关海底神殿和林地府邸的地图。在本次实验性更新中,制图师将出售七张新的地图。这些新地图分别指向来自七个生物群系的不同村庄与其它结构,这将有助于玩家们快速找到某些特定结构而无需再依靠命运的眷顾!
Cartographers from different biomes will sell a different selection of maps. Starting from one village, it will be possible to find every other village type by following maps from village to village.
来自不同生物群系的制图师将出售不同种类的地图,在一个村庄里能买到前往下一个村庄的地图,如此循环往复你就能找到所有的村庄啦!
引用自 https://www.mcbbs.net/thread-1468347-1-1.html
Cartographers now sell 7 new maps: Desert Village Map, Jungle Explorer Map, Plains Village Map, Savanna Village Map, Snow Village Map, Swamp Explorer Map, and Taiga Village Map.
制图师现在将出售以下七张新地图: 沙漠村庄地图、丛林探索者地图、平原村庄地图、热带草原村庄地图、雪地村庄地图、沼泽探索者地图及针叶林村庄地图。
Armorer
盔甲匠
The Armorer's trades have been updated with many changes.
我们同样对盔甲匠的交易内容做了许多更改
The biggest change is that buying diamond armor now requires paying a small amount of Diamonds as well as Emeralds. This is meant to make the Armorer's diamond armor trades less useful at the start of the game when players don't have any Diamonds, while still giving a powerful advantage to advanced players who have spent some time collecting Diamonds.
最大的改动是,现在从盔甲商处购买钻石盔甲需要同时支付绿宝石及少量钻石。这意味着盔甲匠的钻石盔甲交易选项对于没挖到钻石的玩家来说不是那么有用了,但与此同时他仍然能对那些花时间挖了钻石的玩家带来巨大的优势。
Early-game players will find Armorers useful as a great source of iron armor, Shields, and Emeralds.
但盔甲匠仍是早期玩家最重要的铁盔甲、盾牌和绿宝石来源之一
Other changes include:
其他改动包括:
Most master-level Armorers buy Iron Blocks (and pay very well for them)
绝大多数的大师级盔甲匠会高价收购铁块
Chainmail armor is exclusively sold by the secret Jungle and Swamp Armorers
只有丛林和沼泽的盔甲匠才会出售锁链盔甲
The Savanna Armorer sells cursed diamond armor at reduced prices
热带草原村民会低价出售带有诅咒附魔的钻石盔甲
The Taiga Armorer can swap one piece of diamond armor for another
针叶林盔甲匠村民会用其它的钻石盔甲来跟你交换
Translated By BiliBili@邹陈云飞
Structure Loot
结构战利品
Certain Enchanted Books now have a high chance of generating in some structures:
某些附魔书将以更高的概率在某些结构的战利品箱中出现:
Ancient Cities: Mending
远古城市:经验修补
Mineshafts: Efficiency (I to V)
废弃矿井:效率 I-V
Pillager Outposts: Quick Charge (I to III)
掠夺者前哨站:快速装填 I-III
Desert Temples: Unbreaking (I to III)
沙漠神殿:耐久 I-III
Jungle Temples: Unbreaking (I to III)
丛林神殿:耐久 I-III
FIXES AND CHANGES
更改与调整
Performance / Stability
性能与稳定性
Fixed several crashes that could occur during gameplay
修复了多个可导致游戏崩溃的问题
Fixed a crash that could occur when running in the Archold room in the Spellrune Marketplace map
修复了在“法术符文”市场地图的Archold房间中跑动时可能发生的崩溃
Fixed a crash related to tessellation of water blocks
修复了一个与含水方块相关的崩溃
Fixed an issue where the game would lock up if a mob would move on a block with 0 friction (MCPE-173073)
修复了生物在摩擦为 0 的方块上行走时导致游戏卡死的问题 (MCPE-173073)
Gameplay
游戏内容
Players are no longer affected by Arrow effects if the Arrow is blocked (MCPE-52904)
药箭被阻挡时,玩家不再会受到其药水效果的影响 (MCPE-52904)
Villages in the End and Nether are no longer saved to the Overworld (MCPE-85954)
下界和末地中的村庄不再会被保存至主世界数据中 (MCPE-85954)
Players can no longer sometimes clip through blocks when gliding with Elytra into blocks (MCPE-73307)
玩家用鞘翅滑行并撞上方块时,不再偶尔卡进方块 (MCPE-73307)
Buckets can no longer pick up liquids for a few ticks after they've been placed (MCPE-100598)
铁桶在放出液体后的一段时间里不再能将其收回 (MCPE-100598)
This should help make placing and retrieving liquid in a quick succession far more consistent as well as help players that are using a water bucket to quickly avoid fall damage
这可以有效避免经常出现的放出液体后很快收回的问题,有助于玩家使用“落地水”技巧
Fixed an issue where moving slowly on Soul Sand would sometimes cause the player to not receive the Soul Speed movement speed (MCPE-173155)
修复玩家在灵魂沙上缓慢行走时,有时不会受灵魂沙减速影响的问题 (MCPE-173155)
Players can no longer sometimes clip through blocks when flying in Creative Mode and spamming the sneak button (MCPE-172785)
玩家处于创造模式飞行并连续按下潜行按钮是不再能穿过方块 (MCPE-172785)
Mobs
生物
Fixed a bug where the Sniffer ended digging as soon as item was created, not at the end of the specified dig duration
修复了嗅探兽在创建物品时立即停止挖掘的漏洞,现在它们会正确地在挖掘阶段结束后停止
Camels no longer appear to slide when walking (MCPE-169666)
骆驼在行走时不会出现滑行姿态了 (MCPE-169666)
Camels no longer move their legs when standing still (MCPE-172846)
骆驼在静止时不会乱晃腿了 (MCPE-172846)
Camels no longer dash indefinitely when in Lava (MCPE-172369)
骆驼无法在岩浆中无限冲刺了 (MCPE-172369)
Mobs no longer receive fall damage when falling into a 1 block deep water pool (MCPE-173094)
生物落入1格深的水池时不再受到摔落伤害 (MCPE-173094)
Rabbits can once again eat partially and fully grown Carrot crops (MCPE-131980)
兔子现在又可以啃食部分或完全生长的胡罗卜植株 (MCPE-131980)
Blocks
方块
Fixed a bug where the wrong side of Signs would sometimes be edited (MCPE-169067)
修复了有时会意外编辑到告示牌另一面的问题 (MCPE-169067)
Fixed an extremely rare bug (~0.000003% chance) that could cause Item Frames to not drop their item when hit or destroyed
修复了一个导致物品展示框被破坏时不会掉落其中物品的极罕见错误 (概率 ~0.000003% )
Third person camera no longer phases through the lower part of Cauldron (MCPE-173010)
第三人称相机视角不再能穿过炼药锅的下半部分 (MCPE-173010)
Falling in Powder Snow no longer causes any damage, no matter the height fallen from (MCPE-174859)
细雪现在会完全吸收摔落伤害 (MCPE-174859)
Lightweight mobs and entities wearing Leather Boots once again sink into the top layer of Powder Snow when falling from a height of more than two and a half blocks
轻小生物和穿戴皮革鞋子的生物又会在超过2.5格方块高的地方落下时陷入细雪中
Sculk Block no longer drops XP when mined with Silk Touch (MCPE-174656)
使用带精准采集魔咒的工具挖掘幽匿块时不再掉落经验 (MCPE-174656)
Items
物品
Diagonal Banner patterns no longer get inverted when applied to a Shield (MCPE-169577)
对角线旗帜图案在作为盾牌图案时将不再出现倒置问题 (MCPE-169577)
Placing invalid items into offhand slot will no longer cause them to drop
将不合适的物品放在副手槽不再导致物品掉落
Warped Fungus on a Stick is no longer held backwards in first person view (MCPE-169765)
第一人称视角下诡异菌钓竿不再成倒置状态 (MCPE-169765)
Updated structure icons on Explorer Maps sold by Cartographers
改进了制图师售卖的探险家地图上的结构图标
Accessibility
辅助功能
Fixed an issue where text-to-speech did not say how to open chat or use emotes
修复了文本转语音功能不会讲述如何开启聊天窗或使用表情的问题
Text-to-speech message for popup title/description is now played properly
对弹窗标题或描述的文本转语音功能现在会正常运作
User Interface
用户界面
Added a sprint button for Camels when "sprint using the joystick" option is turned off (MCPE-172674)
加入了关闭“使用摇杆冲刺”选项时的骆驼冲刺按钮 (MCPE-172674)
Fixed Sneak button partially blocking the D-Pad Up button when using touch controls (MCPE-38566)
修复了使用触摸控制时的潜行键会部分挡住向前移动的方向键的问题 (MCPE-38566)
Smithing Table no longer shows double overlapping tooltips for some slots (MCPE-168369)
锻造台的部分槽位不再会显示两个重叠的提示框 (MCPE-168369)
Item names no longer overlaps with the absorption health bar (MCPE-152131)
物品名称不再会与伤害吸收生命条相重叠 (MCPE-152131)
Item names no longer overlaps with the mount health bar (MCPE-152130)
物品名称不再会与坐骑的生命条相重叠 (MCPE-152130)
Item names no longer overlaps with the oxygen bar (MCPE-152129)
物品名称不再会与氧气条相重叠 (MCPE-152129)
Updated Brewing Stand interface to always stay within its background when scaled (MCPE-154385)
更新了酿造台界面,以使其在缩放时始终保持在背景内 (MCPE-154385)
Improved disconnect message when trying to join a Realm when not a member
改进了不是Realm成员而尝试加入该Realm时的断开连接消息
Autocompleting text now moves the caret to end of the line
自动补全文本现在会将插入符移动至行末
Graphical
图形
Equipped enchanted armor now has an overall weaker glint, however its intensity more noticeably increases and decreases over time
现在已穿戴的盔甲的闪烁强度整体较弱,但尚存闪烁强度会随着时间推移而显著增强或减弱问题
Random lights no longer appear in the world without a source (MCPE-169001)
随机光源不再会出现在无光照的世界中 (MCPE-169001)
Splash particles are now emitted at an actor's waist instead of above their head
溅水粒子现在会在活动对象的腰部处产生,而不是在头部上方产生
(技术性更新与实验性技术性更新部分过长,请点击原文链接查看)