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NEWS
MINECRAFT PREVIEW 1.20.50.22
MINECRAFT PREVIEW 1.20.50.22
A Minecraft Preview Changelog
一个 Minecraft Preview 更新记录
It’s October in Sweden, and the leaves outside are changing from green to orange faster than copper can oxidize! I could spend this whole changelog waxing lyrical about the new decorative blocks coming to experimental testing this week, but instead how about I tell you to look out for the copper trapdoor, copper door, copper grate, and chiseled copper block! All of these can be waxed, chiseled, and scraped to your heart’s content, so you can color co-ordinate with pumpkins or creepers. Also coming to testing is a new set of tuff blocks (finally, tuff stairs!) and, a new bat texture! As ever, we’d love your feedback on these new features. Send us your thoughts here and report any bugs at bugs.mojang.com!
此时的瑞典已然是十月金秋。外头树叶的枯黄要比铜块氧化还快上不少!我可以在这一整条更新日志里对着那一大堆将要进入实验性测试的方块们盘剥情调,但是我更愿意向你介绍铜活板门、铜门、铜格栅以及雕纹铜块!上述的所有方块均可按你的喜好上蜡、雕凿或是被刮制处理,所以在色彩方面,你可以将它们与南瓜更好地搭配。另一个参与到本次测试中的是新的凝灰岩方块(终于,凝灰岩台阶!)以及,新的蝙蝠纹理!可以把你的想法发送至 这里 或是在 bugs.mojang.com 报告漏洞!
(Please note: Thanks for your patience! This Preview and Beta has now started rolling out.)
(请注意: 感谢你的耐心等待!这个 Preview 与 Beta 现已推出.)
EXPERIMENTAL FEATURES
实验性特性
COPPER BLOCK FAMILY
铜块家族
The Copper family of blocks has been expanded, including:
铜系列的方块已被拓展, 它们包括:
Chiseled Copper
雕纹铜块
Copper Grate
铜格栅
Copper Bulb
铜灯
Copper Door
铜门
Copper Trapdoor
铜活板门
Oxidized and waxed variants of all the above
以及上述的所有氧化和涂蜡变种
CHISELED COPPER
雕纹铜块
Crafted with 2 Cut Copper Slabs of a shared oxidation level
使用 2 块氧化程度相同的铜台阶合成
Can be crafted in the Stonecutter
可在切石机处合成
COPPER GRATE
铜格栅
A new type of decorative block unique to the Copper family
铜块家族独有的新装饰方块
Crafted with 4 Copper Blocks of a shared oxidation level
使用 4 块氧化程度相同的铜块合成
Can be crafted in the Stonecutter
可在切石机处合成
Properties:
属性:
Transparent and allows light to pass through
透明方块,且允许光照通过
Mobs cannot suffocate inside them
在其中的生物不会窒息
Cannot conduct Redstone
不能用于传导红石信号
Hostile mobs cannot naturally spawn on them
敌对生物不能在此类方块上生成
COPPER BULB
铜灯
A light-emitting block that can toggle its light emission through Redstone pulses
一种可通过红石信号控制的光源方块
Oxidizes like other Copper blocks, and emits less light the more oxidized they are
与其他铜方块一样会氧化, 光照亮度随氧化程度提高而降低
Copper Bulb: Light level 15
铜灯: 光照等级为 15
Exposed Copper Bulb: Light level 12
斑驳的铜灯: 光照等级为 12
Weathered Copper Bulb: Light level 8
锈蚀的铜灯: 光照等级为 8
Oxidized Copper Bulb: Light level 4
氧化的铜灯: 光照等级为 4
When placed, its light is off by default
被放置时, 它的光照默认处于关闭状态
While the Copper Bulb is unpowered, it will toggle its light on or off when it receives a Redstone pulse
铜灯未被充能时, 它会在接收到红石信号时被点亮或熄灭
Copper Bulb light will stay on even when the Redstone source is removed until it receives another Redstone pulse to toggle it off
即便切断红石信号, 铜灯在接收到下一次红石信号前仍然保持点亮状态
A Redstone crystal will glow in the center of Copper Bulbs while it is powered by a Redstone signal
铜灯中央的红石晶体在收到红石信号后会发光
Comparators will read a signal strength of 15 if the Copper Bulb's light is on
被点亮的铜灯会使得比较器输出强度为 15 的红石信号
Does not conduct Redstone power
不能用于传导红石信号
Can craft 4 Copper Bulbs with:
可通过下列材料合成 4 个铜灯:
3 Copper Blocks of a shared oxidation level
3 块氧化程度相同的铜块
1 Blaze Rod
1 根烈焰棒
1 Redstone Dust
1 份红石粉
COPPER DOORS AND TRAPDOORS
铜门与铜活板门
Copper variants of Doors and Trapdoors that can oxidize over time and be waxed
铜的门与活板门变种可随时间氧化, 也可被涂蜡
Works like wooden Doors in that they can be opened and closed with interaction as well as Redstone
与木门相似, 它们可以被玩家互动或红石信号开启或关闭
Crafted with Copper Blocks of a shared oxidation level
使用氧化程度相同的铜块合成
TUFF BLOCK FAMILY
凝灰岩方块家族
Tuff has been expanded to have its own family of blocks, including:
凝灰岩现在也有了它自己的一系列方块, 它们包括:
Stair, Slab, Wall, and Chiseled variants
楼梯, 台阶, 墙以及雕纹变种
Tuff Bricks with Stair, Slab, Wall, and Chiseled variants
凝灰岩砖和楼梯, 台阶, 墙以及雕纹变种
Polished Tuff with Stair, Slab, and Wall variants
磨制凝灰岩和楼梯, 台阶和墙变种
All Tuff variants can be crafted in the Stonecutter
所有凝灰岩变种方块均可在切石机中合成
KNOWN ISSUES FOR THESE EXPERIMENTAL BLOCKS:
此类实验性方块的已知问题:
Waxed Copper Grate - can be crafted on the Crafting Table with Honeycomb, but crafting directly from Waxed Copper Blocks isn't working for the Crafting Table or Stonecutter
涂蜡的铜格栅 - 可与蜜脾在工作台上合成, 但无法直接使用涂蜡的铜块在工作台或切石机上合成
Chiseled Copper - can't be crafted via the Crafting Table
雕纹铜块 - 无法通过工作台合成
Waxed Chiseled Copper - can be crafted on the Crafting Table with Honeycomb, but crafting directly from Waxed Copper Blocks isn't working for the Crafting Table or Stonecutter
涂蜡的雕纹铜块 - 可与蜜脾在工作台上合成, 但无法直接使用涂蜡的铜块在工作台或切石机上合成
Tuff Blocks - can't be crafted via the Crafting Table but can via the Stonecutter
凝灰岩系列方块 - 无法通过工作台或切石机合成
FEATURES AND BUG FIXES
特性和漏洞修复
Known issue in this update: Creative Flight speed is greatly reduced after touching the ground
此更新中的已知问题: 接触地面后, 创造模式下的飞行速度大大降低
BAT
蝙蝠
The Bat now has a new look, thanks to an updated model, animations, and texture
蝙蝠现在变得更好看了, 这要归功于其被更新了模型, 动画和纹理
BLOCKS
方块
A Sticky Piston pulling a retracting Sticky Piston that is pulling a player and another block no longer crashes the game (MCPE-175790)
试图拉回一个正在拉回玩家的粘性活塞的粘性活塞不再会使游戏崩溃了 (MCPE-175790)
Chorus Flowers can now be destroyed by any projectile, which will no longer disappear after impact
紫颂花现在可被任意弹射物破坏, 不会在受影响后消失
DECORATED POTS
饰纹陶罐
The sounds emitted by Decorated Pots breaking have been made "smashier"
饰纹陶罐被破坏发出的声音现在变得"更清脆"了
GAMEPLAY
玩法
Fixed an issue where players couldn't block with a shield after releasing to use an item that had left their inventory (MCPE-171346)
修复了会空出位置的物品导致无法举盾的问题 (MCPE-171346)
MOBS
生物
Leads will no longer break if a leashed mob is not in the same chunk as the leash holder upon reloading a world (MCPE-157182)
栓绳现在不会因为栓绳持有者和被拴住的实体不处于同一区块中而断开了 (MCPE-157182)
Mobs on fire no longer spread fire to their target when holding something in their main hand
着火的实体现在不会再在主手持有物品时将火焰传播至它们的目标实体上了
The calculations to determine whether a mob can attack a player or other mobs have been changed. Previously a mob's horizontal width was used to determine their attack reach and their height had no effect. The area where a mob can attack is now their bounding box extended in horizontal directions.
决定实体是否能攻击到玩家或其他实体的计算现已被更改。之前,实体的水平宽度用用于决定它们的攻击范围,其高度并未作任何限制。现在实体可攻击的范围为它们碰撞箱之内的水平拓展区域。
The mobs affected by this change are Axolotl, Bee, Blaze, Cave Spider, Dolphin, Drowned, Enderman, Endermite, Fox, Hoglin, Husk, Iron Golem, Panda, Piglin, Piglin Brute, Pillager, Silverfish, Skeleton, Spider, Stray, Vindicator, Warden, Wither Skeleton, Wolf, Zoglin, Zombie, Zombie Pigman, and Zombie Villager
受到该变动影响的实体有蝾螈, 蜜蜂, 烈焰人, 洞穴蜘蛛, 海豚, 溺尸, 末影人, 末影螨, 狐狸, 疣猪兽, 尸壳, 铁傀儡, 熊猫, 猪灵, 猪灵蛮兵, 灾厄村民, 蠹虫, 骷髅, 蜘蛛, 流浪者, 卫道士, 监守者, 凋零骷髅, 狼, 僵尸疣猪兽, 僵尸, 僵尸猪灵和僵尸村民
The new reach calculation is the attacking mob's bounding box extended by 0.8 blocks horizontally. If this extended box overlaps the target's bounding box, then the attack can reach
新的范围计算方式为发出攻击实体的碰撞箱向外水平延伸 0.8 格方块的距离. 如果这个范围能与受击实体的碰撞箱重合, 则此次攻击算作有效
This change does not affect the reach of players
该改动不影响玩家的攻击范围
TOUCH CONTROLS
触摸控制
Fixed an issue where the player could enter touch control customization without having touch controls (MCPE-175530)
修复了在没有触摸控制的情况下无法进入触摸控制设置界面的问题 (MCPE-175530)
USER INTERFACE
用户界面
The loading screen now displays 3 categories of tips based on player progression
加载界面现在会根据玩家游玩进度显示 3 类不同的提示
TECHNICAL UPDATES
技术性更新
CAMERAS
相机
Added a content warning for when the camera is placed outside of the player's chunk radius
添加了试图在玩家区块半径之外放置相机时产生的内容警告
ADD-ONS AND SCRIPT ENGINE
ADD-ONS 与脚本引擎
Added a Clear button to the content log screen
在内容日志界面添加了一个 清除 按钮
API
API
Added initial NPC support to scripting with the EntityNpcComponent
添加了内部的 NBT 支持, 可通过 EntityNpcComponent 使用
EDITOR
编辑器
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
编辑器及其对应 API 正处于早期开发阶段,可在 Windows PC 上通过键鼠使用 Bedrock Preview 的构建。在社交频道上用 #BedrockEditor 标记我们.
Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples .
若要学习如何使用编辑器,请加入 GitHub 讨论 来与团队相互交流,并逐步学习 初学者套装 和 示例 构建拓展.
Updates this week:
本周更新:
Added API class SettingsManager which will contain settings categories as properties.
添加了 API 类 SettingsManager, 包含了设置分类作为属性的相关内容.
Added property settings: SettingsManager to ExtensionContext API.
添加了设置选项: SettingsManager 至 ExtensionContext API.
Added API class GraphicsSettings with get, getAll, set and setAll functions to manage graphics settings properties.
添加了 API 类 GraphicsSettings 与 get, getAll, set 和 setAll 功能以管理图形设置选项.
Added API enum GraphicsSettingsProperty and type GraphicsSettingsPropertyTypeMap for available graphics settings properties.
为可用的图形设置选项添加了 API enum GraphicsSettingsProperty 和 type GraphicsSettingsPropertyTypeMap.
Updated Grapple “Quick Teleport” functionality to use Camera API. Grapple to fast teleport to a target block using “G.” Grapple to frame up a Selection using “F.”
更新了 Grapple “快速传送” 功能以使用 Camera API. Grapple 可通过 “G” 快速传送至目标方块附近, Grapple 可通过 “F” 圈定选区。
GRAPHICAL
图像
When a particle emitter is added to an entity but particles simulate in world, particles now correctly collide with the world
当粒子生成器被添加至实体但粒子处于世界中时, 现在会与世界正常产生碰撞
ITEMS
物品
Renamed "minecraft:use_duration" to "minecraft:use_modifiers" and added a "movement_modifier" parameter in json format versions 1.20.50 and higher
将 "minecraft:use_duration" 重命名为了 "minecraft:use_modifiers", 且在 json 格式为 1.20.50 或更高的版本添加了 "movement_modifier" 字段
Deprecated "minecraft:chargeable" in json format versions 1.20.50 and higher. Use "minecraft:use_modifiers" instead for "movement_modifier" behavior
在 json 格式为 1.20.50 或更高的版本已弃用 "minecraft:chargeable". 请在 "movement_modifier" 行为下使用 "minecraft:use_modifiers"
EXPERIMENTAL TECHNICAL FEATURES
实验性技术特性
GAMETEST
GAMETEST
SimulatedPlayer
SimulatedPlayer
stopUsingItem now returns the item that was being used
stopUsingItem 现在会返回正在被使用的物品
GRAPHICAL
图像
Fixed heightmaps appearing inverted in the deferred technical preview
修复了在延迟技术预览功能中所出现的倒置高度贴图
SCRIPT API
SCRIPT API
Fixed @minecraft/server-ui forms not correctly rendering player scoreboard information when embedded in rawtext
修复了@minecraft/server-ui 表单以纯文本形式嵌入玩家计分板中时不能正确渲染的问题
API
API
Fixed target property to be of type Entity or undefined as the entity may not have a target
修复了 target 属性因实体本身可以没有目标而可以为 Entity 或 undefined 的问题
EntityHitInformation
EntityHitInformation
Fixed entity property to be of type Entity or undefined as the entity may be undefined
修复了 entity 属性因实体本身可以为未定义类型而可以为 Entity 或 undefined 的问题
EntityInventoryComponent
EntityInventoryComponent
container member variable now correctly reflects it can be a Container or undefined
container 成员变量现在可以正确返回它是否可以为 Container 或 未定义
entity member variable now correctly reflects it can be a Entity or undefined
entity 成员变量现在可以正确返回它是否可以为 Entity 或 未定义
ItemStartUseOnAfterEvent
ItemStartUseOnAfterEvent
itemStack is now optional
itemStack 现在为可选
ItemStopUseAfterEvent
ItemStopUseAfterEvent
itemStack is now optional
itemStack 现在为可选
INFORMATION ON THE MINECRAFT PREVIEW AND BETA:
MINECRAFT PREVIEW AND BETA 的有关信息:
Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
Minecraft Preview 在 Xbox, Windows 10/11, 和 iOS 设备上可用. 更多信息可在 aka.ms/PreviewFAQ 找到
The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Beta 版本在安卓 (Google Play) 上可用. 若要加入或退出 beta 模式, 请见 aka.ms/JoinMCBeta 以获取详细操作步骤
As always, you can check out the latest full changelog at aka.ms/MinecraftBeta . Good luck and enjoy the Minecraft Preview update!
和之前一样,你可以在 aka.ms/MinecraftBeta 找到完整的更新日志。祝你好运, 希望你会喜欢 Minecraft Preview 更新!